
Summary of article contents Government announced on January 20, Metaverses new industry leading strategy
In 2026, the metaverse accelerates its leap to global 5th place
40,000 experts, aim to foster 220 suppliers with sales of 5 billion won or more [Seoul=Newsis] Reporter Jinyoung Lee = ·
Going beyond an IT powerhouse, we will become a metaverse powerhouse.
The government presented a blueprint for the metaverse to leap into the top 5 countries in global market share by 2026. It is determined to become a leading nation in the metaverse to preoccupy the new digital continent.
The goal is to enter the top 5 in the metaverse by 2026… Training 40,000 experts
According to the new metaverse industry leadership strategy presented by the government at the beginning of this year, as the governments first comprehensive measure to foster the metaverse industry, Koreas current metaverse market share, which is estimated to be 12th, will increase to 5th by 2026. To this end, the strategy is to foster 40,000 experts in the metaverse field, 220 suppliers with sales of 5 billion won or more, and discover 50 best practices.
First, support the development of five key metaverse technologies, such as ▲wide metaspace ▲digital human ▲super immersive media ▲real-time user environment/user experience ▲distributed/open platform, etc. did with
In addition, it plans to discover and support the metaverse platform differentiated from existing platforms in various areas such as daily life and economic activities. For example, reflecting the spread of the Hallyu wave and high interest in the Korean language and Hangeul, we decided to build a metaverse-based virtual King Sejong Institute and develop and support Korean language education and Korean culture experience contents.
At the same time, we are supporting the safe production and distribution of digital creations, such as supporting vouchers that allow any citizen to convert intangible digital creations such as ideas and records into non-fungible tokens, and promoting a pilot project to apply blockchain technology to the field of metaverse utilization. decided to support
As a base for metaverse corporate integration support, the metaverse hub will be expanded to four super-regional areas to provide demonstration facilities necessary for metaverse service development, as well as a space for corporate nurturing and human resource development.
The government is also planning to create a Metaverse M&A fund worth 100 billion won this year to strengthen the competitiveness of SMEs and venture companies related to Metaverse.
Based on this, the government plans to make bold and preemptive investments in the expansion of the scale of domestic metaverse-related SMEs and venture companies, and actively support companies to challenge new forms of metaverse service business and compete with global companies.
In addition, a pan-government metaverse to establish the principles of ▲self-regulation, ▲minimum regulation, ▲preemptive regulation, innovation of the Metaverse platform, research on legal reforms on unethical and illegal acts, digital assets, copyrights, etc., and discover/improvement of related regulations It was decided to form and operate a consultative body.
An official from the Ministry of Science and ICT said that in order to create a metaverse ecosystem with global competitiveness, government-wide efforts to improve regulations and intensive investment are required during the first three to five years of the industry, establishing a metaverse platform that can lead the global market. He said that he would spare no effort to support the realization of an exemplary metaverse environment.
Experts next government should focus on fostering rather than regulation
Even in the next government, the metaverse industry needs to focus more on nurturing than regulation. Remove obstacles to metaverse development, such as deregulation of excessive game regulations and resolution of social controversies through rational rules regarding intellectual property rights and personal information. It is an explanation that it is desirable to focus on restraining the abuse of market-dominant operators as regulations.
Professor Seungmin Lee of Sungkyunkwan University diagnosed that Metaverse is a space still under development, so it may be too early to discuss regulatory issues at this stage, but premature regulation can become an obstacle to the power of developing markets and technologies. He added that the regulatory issues unique to the virtual world will become a reality only when devices such as augmented reality glasses, voice recognition technology, and artificial intelligence combine, activities through avatars go beyond a playful level, and digital asset transactions are activated. .