
For readers who have difficulty seeing all the information pouring out in the IT world that changes day by day, we have prepared a customized IT news summary corner for readers. The IT articles covered today in this magazine are structured so that you can read them at a glance. I hope to be able to read it lightly on the way home from work. [Editors Note]
SK Telecom will hold a notification application event prior to the iPhone SE pre-order starting on the 18th. [Photo = SKT T Direct]
◆Three mobile carriers, lets launch iPhone SE… Pre-booking reminder gift saturation
The three mobile carriers started to drive the box office with a notification application event ahead of the iPhone SE, a mid- to low-priced 5G smartphone model.
According to the mobile communication industry on the 16th, the three mobile carriers will conduct advance reservations for the iPhone SE model from the 18th. Advance reservations are accepted for one week before the official release date of the 25th.
The three mobile carriers are raising the level of attention of customers by holding a notification application event prior to making a reservation in advance.
SK Telecom will present T Direct Shop exclusive accessory discount coupons through lottery if you apply for notifications by 8:59 am on the 18th. Coupons consist of ▲ 100,000 won bills, 50,000 won bills, 10,000 won bills, and 5,000 won bills.
KT will give 1,000 won coupons to GS convenience stores to 30,000 people selected through a lottery. LG U+ plans to give out 1,000 won bills to 50,000 people through lottery.
On the 16th, the second pleading of the lawsuit between SK Broadband and Netflix will be held. [Photo = Correspondent Jo Eun-soo]
◆Netflix pulls out Bill & Keep when it is difficult to be neutral… SKB nonsense
The second round of litigation between SK Broadband and Netflix began in earnest.
In this litigation, the issue is whether Netflixs claim for the Bill & Keep settlement method will be recognized and the establishment of the right to claim the refund of unfair profits claimed by SK Broadband.
On the 16th, the second trial of the second trial will be held at the Seoul Central District Court in Seocho-gu, Seoul for network use charges between SK Broadband and Netflix.
After the first trial last year, Netflix appealed against the first trial, claiming that it had shifted the responsibility of the Internet service provider to the content provider, and SK Broadband counterclaimed, stating that if Netflix used a paid service, it should pay the price.
At the first hearing of the second trial held on December 23, last year, there was no pleading on the litigation proposal. The court is known to have stated that the trial will focus on public and oral arguments as public attention has been drawn to the case.
SK Broadbands legal representative, Kang Shin-seop, representative of Sejong Law Firm, met with reporters after the first pleading and mentioned that this court seems to be very strict about the format.
In this second trial, the two sides will argue for 20 minutes. The issues at issue are the adoption of the Bill & Keep settlement method newly claimed by Netflix and the establishment of the right to claim the refund of unfair profits raised by SK Broadband.
Samsung SDS CEO Hwang Seong-woo gives a presentation at the 37th Annual General Meeting of Shareholders held at the head office building in Songpa-gu, Seoul on the 16th. [Photo = Samsung SDS]
◆Hwang Seong-woo Samsung SDS cloud and logistics platform company… proven by performance
Samsung SDS will make a fundamental change this year as a cloud and import/export logistics platform company.
Samsung SDS CEO Hwang Seong-woo said at the 37th regular general shareholders meeting held at the head office building in Songpa-gu, Seoul on the 16th that the company will prove its performance in two businesses in the future, and that Samsung SDS will move forward as a cloud and import/export logistics platform company.
Hwang emphasized that more than half of the global IT market will go to the cloud, acknowledging that the company is late in preparing for the cloud. Accordingly, since last year, the company has established a cloud-native strategy and has not only undergone major organizational restructuring, but has also been strengthening its competitiveness in the cloud provider business based on its expertise in the IT industry.
In addition, it is the ambition to establish itself as a major player in the domestic MSP market this year by securing thousands of cloud experts at home and abroad and developing the companys own private cloud.
In addition, the logistics business will be expanded in earnest with the IT technology-based logistics platform Cello Square. This year, the fulfillment center for e-commerce customers will be expanded, and the global business will begin in earnest by entering the Chinese market in April as well as in Southeast Asia.
Based on this, it announced its goal to become a global major platform logistics company by securing more than 30 fulfillment centers by 2025 and expanding its global business to more than 30 countries.
President-elect Yoon Seok-yeol holds a meeting with the transition committee in the morning of the 14th at the Financial Supervisory Service training center in Jongno-gu, Seoul. [Photo=National Foundation for Promotion of Business]
◆Raising the possibility of reviewing the origin of the on-play law… Emphasis on self-regulation by the new government
With the inauguration of the new government in May, the possibility of reexamining the origin of online platform-related regulations is increasing. This is because President-elect Yoon Seok-yeol has a keynote that he should approach the market through market-friendly policies based on the autonomy system and self-regulation based on the principle of minimum regulation.
Accordingly, even if the On-Play Act is passed by the National Assembly, it can be relaxed to a lower level of regulation than the current one in terms of actual implementation by reflecting the minimum regulatory stance of the elected president.
First of all, experts predicted that economic policies would change rapidly, focusing on new market policies such as regulations, corporate support, and future business development, as President-elect Yoon Seok-yeol emphasized private-led growth as a promise.
The reexamination of the origin of the on-play method is also expected to reflect this principle of President-elect Yoon.
The On-play Act is an online platform regulation law led by the Fair Trade Commission, and was prepared with the goal of preventing the platform operators from taking power over the platform vendors. It mainly contains contents such as making it mandatory to prepare and issue a brokerage transaction contract including essential items such as product exposure standards.
Discussion started early last year, but the issue of overlap with the Korea Communications Commission and industry opposition to regulatory standards added to the idling for about two years. The industry is opposing the introduction of a separate regulation aimed at online platforms as excessive because it can be regulated by the current Fair Trade Act.
President-elect Yoon also suggested the establishment of a self-regulatory framework and a discussion body including stakeholders such as major platforms, consumer groups, and small business owners, saying that the introduction of regulations should be avoided in consideration of the diversity and dynamism of platforms through the pledge book.
The purpose is to protect the rights of users by inducing the establishment and operation of an autonomous dispute mediation committee that allows the platform to handle complaints and disputes from users on its own in a fair and transparent manner instead of government regulations.
Shin Young-seok, an advisor to Yulchon, predicted that measures such as reducing the scope of essential items in the contract could be reviewed, saying that a full review or amendments to a lower level than the current regulations will be prepared by reflecting the minimum regulatory stance of the elected president.
Mobile index analysis result. The time spent using mobile game apps is on a downward trend. [Photo = IG Works]
Mobile games, usage time decreases and sales increase
While the total mobile game app usage time and the number of installations both showed a downward trend, the average monthly sales per person increased slightly on the contrary. In mobile games, the share of high-paying users has also increased.
Accordingly, industry analysts say that the mobile game market has entered a mature stage.
According to the mobile index analysis of big data platform company IG Works on the 16th, the total number of mobile game users in February this year decreased by about 9.4% compared to January last year. During the same period, the number of game app installations decreased by 34.2%.
The time spent using mobile game apps also recorded a downward trend. In particular, there was a marked decrease in usage time among those in their teens and 30s. In February of this year, the average monthly game app usage time per person in their 20s decreased by about 4.5 hours compared to the same period last year, and both teens and 30s decreased by 3.8 hours during the same period.
However, despite the decrease in users, the total mobile game app transaction amount and the average monthly spending per person increased slightly. The average monthly mobile game app transaction amount per person in February was 23,809 won, an increase of 3,563 won compared to the same period last year.
It is interpreted that mobile games, which have grown since the early 2010s, have reached the saturation stage.
Although the number of users and hours of use have decreased, the average monthly transaction amount per person has increased, and the mobile game market has entered a mode where a small number of paying users remain rather than actively participating in new users.
Industry insiders say that during the growth period, many people were exposed to games in various genres, such as puzzle games and flying games, but since then, many new titles are released mainly in genres with large sales volumes, so it is a process in which a small number of high-paying users naturally remain mainly RPG games. explained to be seen.
He added that, in the case of MMORPGs and strategy simulations, it seems that he has accumulated experience with hurdles as it is a genre that can be difficult for users who are not familiar with the game.
Line Next has revealed its partners to build a non-fungible token ecosystem. The picture is related to Line Next partner company. [Photo = Line Next]
Line Next, Unveils Partners to Build a Global NFT Ecosystem
On the 16th, Line Next, a subsidiary of Messenger Lines NFT platform, unveiled 26 partners to build an NFT ecosystem. Partners include Softbank, Naver, Line Taiwan, Naver Z, Naver Webtoon, Line Studio, Line Games, CJ ENM, YG Plus, Hashed, K Auction, Shinsegae, Visa, Crypto.com, Afun Interactive, AI Network , J&Zone, K Museum of Modern Art, Road Complete, Lotte World, Medical Games, Pangea, Peaches, 111%, Rich Alien, Wow Point, etc.
Through this partnership, Line Next will build a global NFT value chain and lead the expansion of the NFT ecosystem. In addition, by applying Lines excellent NFT and blockchain technology to each companys famous intellectual property rights, artists, and contents, it plans to participate in the development of various NFTs to provide users with an NFT experience that can be used more friendly.
NFT, developed through partnership, is being prepared to be available in the global NFT publishing platform city, which is being developed by Line Next. In the case of Medical Games, the cooperation will be expanded starting with the blockchain mainnet-related alliance between the two companies.